I have been re-editing and experimenting some videos that I filmed while urban wandering in multiple locations. Some public facilities of play ground in the Westbourne Green Open Space were involved in my videos, in which I and Yumeng had an interaction with those enthralling entertainment materials. Our body has played a significant role during interacting or playing with them. Alternatively, A kind of performance was happening when we were climbing on an oblique(or skew/slant) circular track, squatting on the “turntable”, rotating our body and hanging up myself on the “steering wheel”. I believe that the process of our playing on the game ground reflects some situation socially and politically even it merely are physically several movements.
Moreover, the session of performance on Tuesday brought me a bunch of stimulation. I was completely immersed in the exercise of performance when I changed the position of my body, interactive with the objects(such as the chairs, desk, coffee cups and clothes) around the interior space. Everyone in that room were able to perceive each other without talking, act different but harmonious movement simultaneously and create sound with uniform beats. That is the power of performance that people can convey the information through a simple movement and perceive from their partner what to do next.
A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for entertainment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational[?], or psychological role.
Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.Reference